

This makes building productive city blocks easier, but requires higher investment into fortifications. Has much more open space than the Dark Moorlands and Forest. Requirements: Finish the Dark Moorlands with a score factor of at least 40% to unlock. Now there are many Doom Villages threatening these peaceful lands. But that is the same thought that many people of the past had a long time ago until the infection spread to their villages. Surely, you will think at first sight that the Peaceful Lowlands is a nice place to settle a colony. It can be difficult to visually distinguish between dirt, water and Executives, especially under fog of war or in Flat Mode. Many tiles in this mode tend to blend together. This is the first survival map that starts generating special and giant infected. The forest patches and small lakes reduces the number of walls needed to sufficiently defend the colony, making construction of fortifications much cheaper. Contrary to description, expansion is easier, because units usually need to push in only one direction, and usually there are multiple pockets.

Construction is limited by terrain, so housing blocks will usually be smaller than on open maps. Not a lot of free space, many small water patches. Requirements: Finish the Deep Forest with a score factor of at least 20% to unlock. These terrain formations can be very useful to protect against the infected, but will make expansion of the colony much harder to achieve. In the Dark Moorland, the terrain is very intricate as it forms gorges and small plains with rivers and pools. The ground is made of either snow, sand or grass, which influence certain game aspects.Įxample of cleared forest map The Dark Moorland There are six unique map themes, each having their own weighted odds on world layout and resource values.Įach type is built out of patches made of wood, stone and water acting as natural barriers.
